/embed is an interactive builder for a single message. Embed
scripting is a small language that renders embeds and cards from text · and it’s what level-up
messages, vanity announcements and honeypot warnings all use underneath.
The builder
Posting from a script
Prefix forms:
,ce <script> posts, ,vars lists variables, ,guide opens the guide.
/embedcreate needs Manage Messages, because it speaks as the bot in the channel you point it
at.
Script structure
A block is a key, a colon, and its content:{begins a block,:separates the key from its content,}ends it.&&separates arguments inside a block that takes more than one.- Blocks are read left to right; text between them is ignored, so line breaks are free.
/embedvariables (or ,vars) lists every variable currently supported.
Embeds
Start with{embed} and add blocks:
Cards
Containers are the native Components V2 look, and they’re what the bot’s own panels use:Variables
Scripts are filled in when the message is sent ·{user}, {guild.name}, {channel.mention},
{level} and dozens more. Dots, dashes and underscores are interchangeable, case doesn’t matter, and
unknown variables are sent as raw text rather than erroring.
Variables
The full list, grouped by user, server, channel, bot, time, level-up and honeypot.
Limits
Criminal validates all of these before sending and names the limit you broke, so nothing fails
silently.
Where scripts run
/embed· posted directlylevelup-messageandlevelup-dm-message· level-up cardsvanity-message· vanity announcements- Honeypot warning and trigger DM
